Match Action Types - 3x3 Basketball

If qualifiers are able to be used for a particular action/subType, then any number of qualifiers may be applied to the action.

If the subType indicates (blank) this means that the action can be used without a subType.

type subType qualifiers  
game      
  start    
  end
  • confirmed
 
toss      
  won    
  lost    
period      
  start    
  end
  • confirmed
 
1pt   Applies to all 1pt subTypes:
  • 2ndchance
  • fromturnover
  • defensivegoaltending
 
  (blank)    
  dunk    
  layup    
  fadeaway    
  tipin    
  jumpshot    
  alleyoop    
2pt   Applies to all 2pt subTypes:
  • 2ndchance
  • defensivegoaltending
  • fromturnover
 
freethrow   Applies to all freethrow subTypes:
  • 2ndchance
  • fromturnover
 
  1of1    
  1of2    
  2of2    
jumpball      
  (blank)    
  unclearpass    
  lodgedball    
  heldball    
  doubleviolation    
assist      
block      
rebound   Applies to all subTypes:
  • team
 
  defensive    
  offensive    
foul   Applies to all foul subTypes:
  • 1freethrow
  • 2freethrow
 
  offensive Applies to offensive subType:
  • block
  • charge
  • offtheball
 
  personal Applies to all personal foul subType:
  • shooting
  • clearpath
  • looseball
  • blocking
  • offtheball
 
  technical Applies to technical subType:
  • defensive
  • delayofgame
  • double
 
  unsportsmanlike    
  disqualifying    
foulon      
timeout      
  full    
  officials Applies to official subType:
  • bloodrule
  • callreview
 
steal      
turnover   Applies to all turnover subTypes:
  • 2ndchance
  • turnover
 
  (blank)    
  offensivegoaltending    
  ballhandling    
  badpass    
  outofbounds    
  travel    
  shotclock    
  offensive    
  3sec    
  5sec    
substitution      
  in    
  out    
clock     (At some point in the future the clock messages will be made administrative only)
  start    
  stop    
  adjustment
  • second_plus
  • second_minus
  • minute_plus
  • minute_minus
The number of seconds adjustment should be passed in the value field. Negative values are allowed

Adminstrative Action Types

type subType qualifiers  
status     Indicates a change in the status of the match
  delayed   The start time of the match has been changed. The delay in minutes should be passed in the value field. Negative delays are allowed (to indicate early start).
  loaded   The match has been loaded in the software
  ready   The match is ready to proceed in the software and the teams have been loaded
  inprogress   The match is currently in progress
  periodbreak   The match is currently in progress, but in a break between periods
  interrupted
  • equipment
  • venue
  • weather
  • spectator
  • medical
  • prevgame
  • teamlate
  • early
The match has been stopped temporarily and will resume after a delay. The delay in minutes should be passed in the value field. The qualifiers can be used to give a reason for the delay.
  cancelled   The match has been stopped and will not restart
  rescheduled   The match has been stopped (or has not started) and will not start/restart. It will be played again at another time.
  finished   The match has come to the end
  protested   The match has come to the end, but the result has been protested
  complete   The match is complete, all scores have been confirmed and result is official
periodstatus     Indicates a change in the period status
  pending   Indicates the period is about to start
  started   Indicates the period has started
  ended   Indicates the period has ended
  confirmed   Indicates that scores have been confirmed for the period
shotclock      
  adjustment
  • kickedball
  • foul
The number of seconds adjustment should be passed in the value field. Negative values are allowed
possessionchange      
possessionarrowchange        
capturestatus      
  unreliable   Indicates that the state of the game being sent by the software differs significantly from the actual situation.
  reliable   Indicates that the state of the game being sent by the software now matches the actual situation.